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It is used to create assets for interactive 3D applications including video gamesanimated films, TV series, and visual effects. The IRIX -based projects were combined and autodesk inventor tutorial 2017 pdf free features were added; the project codename was Maya. This was a particular influence in the open architecture of Maya, autodesk inventor tutorial 2017 pdf free partly responsible for it becoming popular in the animation industry.

After Silicon Graphics Inc. In the early days of development Maya started with Tcl as the scripting language, in order to leverage its similarity to a Unix shell language, but after the merger with Wavefront it was replaced with Maya Embedded Language MEL.

Точно download highly compressed pc games 5mb супер 1. Following a series of acquisitions, Maya was bought by Autodesk in However, the name "Maya" continues to be the dominant name used for the product. Maya is an application used to generate 3D assets for use in film, television, games, and commercials. The software was initially released autodesk inventor tutorial 2017 pdf free the IRIX operating system.

However, this support was discontinued in August after the release of version 6. Maya was available in both "Complete" and "Unlimited" editions until Augustwhen it was turned into a single suite. Users define a virtual workspace scene to implement autodesk inventor tutorial 2017 pdf free edit media of a particular autodesk inventor tutorial 2017 pdf free. Scenes can be saved in a variety of formats, the default being. Maya exposes a node graph architecture.

Scene elements are node -based, each node having имя microsoft office viewer 2010 free ответ own attributes and customization. As a result, the visual representation of a scene is based entirely on a network of interconnecting nodes, depending on each other's information.

For the convenience of viewing these networks, there is a dependency and a directed acyclic graph. Nowadays, the 3D models can be imported to game engines such as Unreal Engine and Unity.

The widespread use of Maya in the film industry is usually associated with its development on the film Dinosaurreleased by Disney and The Secret Lab on May 19, From Wikipedia, the free encyclopedia.

Retrieved December 16, Archived from the original on November 15, Retrieved December 10, Archived from the original on Retrieved May 18, Maya books. Archived from the original on November 25, Retrieved December 11, Microfilmmaker Magazine. Archived from the original Software Review on July 20, Design engine. Archived from the original on August 22, Archived from the original on January 10, Retrieved October 23, Retrieved Retrieved 8 January Archived from the original on September 27, Retrieved November 15, January 6, Archived from the original on February 16, Motion graphics and animation software.

Pivot Animator. Adobe Director Avid Elastic Reality. Comparison Category List 3D modeling 3D rendering. Autodesk products. Autodesk Inventor Navisworks. Hidden categories: Articles with short description Short description matches Wikidata. Namespaces Article Talk. Views Read Edit View history. Help Learn to edit Community portal Recent changes Upload file. Download as PDF Printable version. Wikimedia Commons. Alias Systems Corporation. Autodesk, Inc. February 1, ; 24 years ago IAx

   

 

Autodesk inventor tutorial 2017 pdf free



   

Retrieved December 10, Archived from the original on Retrieved May 18, Maya books. Archived from the original on November 25, Retrieved December 11, Microfilmmaker Magazine. Archived from the original Software Review on July 20, Design engine. Archived from the original on August 22, Archived from the original on January 10, Retrieved October 23, Retrieved Retrieved 8 January Archived from the original on September 27, Retrieved November 15, January 6, Archived from the original on February 16, Motion graphics and animation software.

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Download and install software. The Undo icon is located at the bottom of the screen. The Undo tool allows you to undo multiple steps. Another option to a mistake is deleting it. This can be done using the Cut icon also located at the bottom of the screen.

Highlight the entity to be deleted then select the Cut icon. The Profile. The connected lines will continue to be created with every point selected until you double click. Double clicking the Ending Point will end the Profile command. The lines created are separate entities, but the command that created them is recognized as one, so if you select the Undo command all the lines created in one Profile operation will be undone.

Create lines 4, 5 and 6 by selecting the following coordinates in succession, select 2,1. The finished profile should look like Figure 1.

NOTE: This particular exercise does not require any features with radii but the Profile tool has the ability to create them. Instead of selecting an End Point and a Starting Point for line creation, select the point where the arc is to begin , hold down the left mouse button and drag it away from the starting point, then release the mouse button. You will notice as you drag the mouse button around the arc radius and location change.

Move the mouse around to where you get the radius you want then select that point on the screen. Steps 12 through 16 give instruction on how to use additional tools to modify the entities you have created. In this step you will learn how to break a line. Step 13 will instruct you on how to trim line 6 back to line1. To break line 6, simply select the Break icon from the Operation tool bar. Select line 6 as shown in Figure 1. The line will highlight then select a location on the line where you want the line broken.

For the purpose of this lesson select approximately three Graduation lines from the left end point Figure 1. The line is now broken. The easiest way to verify this is to select the broken line, only one of the two line segments will highlight.

Select the Measure icon then select apply to the line you want to measure. This would tell you how long the selected broken line is. Select the left line Figure 1. It will highlight, now select the scissors located at the bottom left of the screen.

The highlighted line will disappear Figure 1. You could also select the Cut command from the top pull down menu under Edit or hit the Delete key. This deleting erase process is similar in all windows functions Select here and applies to any entity you want to delete as long as it is highlighted. Extending line 6 past line 1 does not close the profile properly. If you were to exit Sketcher Work Bench at this point and try to extrude the profile you would get an error, because line 6 is over running line 1.

To fix this problem select the Trim icon and select line 6 on the right side of line 1. Now select line 1, line 6 is automatically trimmed to the second line selected. See Figure 1. This tool modifies existing entities; in this case it will put a specified radius in the place of a square corner. The following instructions step you through the process of creating corners fillets. Your part should now look similar to the part shown in Figure 1.

If your radius dimension does not match the one shown below it is ok, it will be modified later. The value is the radius of the corner you just created. Step 19 modifying constraints will supply us with the tools to make this radius exact. This is a two dimensional corner. Lesson 2 will explain another method of creating a corner using a Part Design Work Bench. This procedure assumes you know what a chamfer is. The steps required to create a chamfer are almost identical to creating a corner.

The length of the chamfer will shrink as you move it back towards the intersection. If you move the mouse to the top left quadrant you will notice the chamfer also moves to that quadrant. For this lesson use the bottom left quadrant. NOTE: The chamfer has two green colored dimensions attached to it. Both dimensions have values attached to them. One dimension is the chamfer length and the other is the chamfer angle.

Reference Step 19 modifying constraints on how to modify the values to exactly what you require for your chamfer. This chamfer is a two dimensional entity. Lesson 2 also explains a method of creating chamfers on three-dimensional entities, using a Part Design Work Bench. As you select the line hold the mouse button down, now drag the mouse up.

Notice that the entire profile expands and contracts as you drag the mouse button around. All the other lines can be modified in position, length and angle. You cannot modify the location of lines 1 and 2 because they are linked to Point. The green dimension lines that were created with Point.

It is the constraint values that tie Point. Constraints are restrictions on one entity to another entity. The Anchor tool restricts the entities movement in relationship to the coordinate location only. Line 1 and 2 are not truly anchored because the constraint is tied to their relationship to Point. The effect is the same, line 1 and 2 can not be moved. If you want to constrain the location of an entity without constraining any other entity the Anchor tool is a good option.

You can restrict line 6 by Anchoring it. Elements can be anchored by completing the following steps. For this lesson select line 6. This will bring up the Constraint Definition pop up window. For this lesson select the Fix constraint. Notice that line 6 will turn green meaning that it is constrained and the Anchor icon also shows up on the line, this signifies what kind of constraint is applied Figure 1. Allowing the quick and sometimes uncontrolled modification to a sketch can be a Figure 1.

As the design nears completion the ideas are being locked down, there are fewer variables. As variables become known constants you can constrain them. The purpose of this step was to give you a brief introduction to how CATIA V5 allows you to move and modify the sketched entities. It also introduces you to how to constrain the entities. The only way to fully understand all the tools available to you is to test them yourself.

Step 18 covers constraints in more detail. One reason is that you or any one else could accidentally select a line and move it out of position, as you experienced in Step Constraints keep the required relationships between the Sketcher entities that make up the profile.

Hopefully this step will convince you that constraints can be a powerful tool. You have already applied a constraint and may not even know it.

The Anchor icon in Step 17 is a constraint. The values attached to the Chamfer and Corner are constraints. To apply Dimensional Constraints complete the following steps: This will bring up the Constraint Definition pop up window shown in Figure 1. This window shows the existing value for the Sketcher element.

This value can be edited by typing the new value over the existing value. Then select OK or hit the Enter key. The entity linked to the constraint will automatically be updated to the new value. If the constraint is between Figure 1. The constraint value will appear near the constraint.

To move the constraint value, follow Steps Once you select the Auto Constraint icon a pop up window comes up prompting you to select which entities you want to constrain Figure 1. You can select one entity at a time, multi-select or select only a few specific entities that you want constrained. After making your selection select OK, located at the bottom of the pop up window. The entities selected will show up in green with the constraint value box. Getting complete control of this tool will take some practice and patience.

A Constraints Definition box will pop up Figure 1. The box will contain all the possible constraints but not all will be selectable. The only selectable constraints are the ones that apply to the entities selected. For example, if you selected Figure 1. Relationships between entities can also be established using this tool. This is a windows multi-select task, which is accomplished by, holding down the CTRL key while selecting both lines.

Both lines will highlight. This is a very helpful tool but be aware you may not always end up with what you started with. Remember, entities will not always stay attached as other entity values change. CATIA V5 will remember the relationships the different entities have with each other, if they were created with a relationship. For example, if the end point of one line is the same as the start point of another line it does not mean there is any relationship between the two lines.

To use this tool follow the steps listed below: This will start the animation from the starting limit to the ending limit. The Animate Constraint window has other options that you can test. Notice: If your profile has entities created without relationship to other entities the Rewind button could result in a different profile than what you started with.

It can help you visualize the change. It allows you to visualize without committing to a particular value. Your profile updates automatically.

Select the More button to get detailed constraint information. Double click on the constraint on the bottom line of the base leg. From the Constraint Definition window select the More button. The pop up window gives you information on other entities the selected constraint is connected linked to. It gives you the opportunity to change the name of the constraint that shows up on the Specification Tree.

It is possible to over constrain a profile in Sketcher Work Bench.



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